Apr 30, 2006, 01:03 AM // 01:03
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#2
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Lion's Arch Merchant
Join Date: Jan 2006
Profession: R/Me
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don't think they'll do anything about this. but why not. would be very nice if they did.
/signed
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Apr 30, 2006, 01:04 AM // 01:04
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#3
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Lion's Arch Merchant
Join Date: Dec 2005
Location: Kelowna, British Columbia, Canada
Guild: Kinetic Fuzion [kF]
Profession: R/
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/signed
It would be nice to be able to choose where you scrimmage from your Guild Hall, or the various RA/TA maps, or even some scrimmage-only maps.
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Apr 30, 2006, 01:15 AM // 01:15
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#4
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Pre-Searing Cadet
Join Date: Feb 2006
Profession: R/N
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/Signed
i wanted the same thing
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Apr 30, 2006, 01:20 AM // 01:20
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#5
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Frost Gate Guardian
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/Signed, for the allowed use of RA maps.
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Apr 30, 2006, 01:40 AM // 01:40
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#6
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Jungle Guide
Join Date: Mar 2005
Location: No Idea
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/Signed
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Apr 30, 2006, 10:20 AM // 10:20
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#7
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of Brackenwood
Join Date: Oct 2005
Location: Ontario, Canada
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The scrimmage wasn't quite what I expected. I thought it would be something where you just goof off and have a little one-on-one or experimentation or whatever with your guildies. But actually with the NPCs and the way the whole thing works, I may end up winning or losing the scrimmage when I don't actually want it to end.
/signed
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Apr 30, 2006, 11:11 AM // 11:11
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#8
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Krytan Explorer
Join Date: Jan 2006
Location: Just chillin', Playing Gw
Guild: Rurik Is A Suicidal Maniac [ftw] - Recruiting people for HA
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The maps are definetly too big, i agree.
My suggestion is, to make sort of camps, arenas sized up to 4vs4(1vs1 to 4vs4 teams use 4vs4 maps). if ur going more, then the map should be normal, because then it is not that of a problem.
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Apr 30, 2006, 11:16 AM // 11:16
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#9
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Lion's Arch Merchant
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It's meant to be gvg scrimmage....
What you are asking is for team arena scrimmage
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Apr 30, 2006, 12:19 PM // 12:19
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#10
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Krytan Explorer
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If it's really meant only for large scale battle like GvG, it shouldnt have the options to do small battles like 1v1, 2v2, etc. Because for those battles, the current scrimmage is weird (too big map, NPCs, etc).
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Apr 30, 2006, 12:39 PM // 12:39
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#11
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Lion's Arch Merchant
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its pretty obvious thats what its for, because its the only part of the game where if you fight and lose you actually lose somthing.
Why would you need 4 vs 4 scrimmage, you can just go into 4 vs 4 and fight with nothing to worry about.You can still do 1 vs 1, 2 vs 2 etc...anyway, just fight at the flag stand.
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Apr 30, 2006, 02:54 PM // 14:54
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#12
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Frost Gate Guardian
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Errmm, scrimmage?
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Apr 30, 2006, 03:08 PM // 15:08
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#13
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Ascalonian Squire
Join Date: Dec 2005
Guild: soldiers of heaven
Profession: E/Me
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/signed
It be fun to do a TA scrimmage against guildies. Settle some trash talking.
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Apr 30, 2006, 04:01 PM // 16:01
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#14
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Ascalonian Squire
Join Date: Dec 2005
Guild: soldiers of heaven
Profession: E/Me
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I think scrimmage has the potential to allow a lot of competion with guildies and friends. Many succesful pvp games allow you to organize matches against your friends. This has helped them get popular. Guild Was was severly lacking this until scrimmage. This is a great ability that can have a lot of potential with more customization.
Many first person shooters multiplayer has been popular to the customization. It was a lot of fun gathering a group of people together and play Halo or Counterstrike. It was good to have different options to play each other to increase the variety and fun. Wouldn't you love to have this customization with Guild Wars skill choices and builds?
I think they need to let you at least choose map types. All pvp map types should be included. Also make a 1 v 1 map. The ascension map would be perfect for this.
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Apr 30, 2006, 04:10 PM // 16:10
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#15
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Lion's Arch Merchant
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Quote:
Originally Posted by AaronSwitchblade
Errmm, scrimmage?
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Let's you fight against your own guildies.
-LiamB
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Apr 30, 2006, 07:06 PM // 19:06
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#17
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Forge Runner
Join Date: May 2005
Guild: The Etereal Guard
Profession: Me/Mo
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/signed
but more like a pre arranged team battle
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Apr 30, 2006, 07:13 PM // 19:13
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#18
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Forge Runner
Join Date: Jul 2005
Location: Communistwealth of Virginia
Guild: Uninstalled
Profession: W/Mo
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/signed
Allow the scrim originator to choose any GVG/RA/TA map. It's fun now, but limited.
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Apr 30, 2006, 08:06 PM // 20:06
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#19
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Lion's Arch Merchant
Join Date: Mar 2006
Guild: I Excentrix I [PuNK]
Profession: R/
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1v1's are kinda silly imho.
Lets suppose you have a basic warrior vs a monk with pacifism/amity.
Scrimmages are supposed to be used more for Alliance games between various guilds of the same alliance since it's in your hall map. If you don't like the hall map, just go to TA and wait until you guys get matched up.
Scrims are just practice friendly games, if it's hosted in your guild hall then it should be played in your guild hall.
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Apr 30, 2006, 10:42 PM // 22:42
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#20
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of Brackenwood
Join Date: Oct 2005
Location: Ontario, Canada
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Quote:
Originally Posted by Wolydarg
1v1's are kinda silly imho.
Lets suppose you have a basic warrior vs a monk with pacifism/amity.
Scrimmages are supposed to be used more for Alliance games between various guilds of the same alliance since it's in your hall map. If you don't like the hall map, just go to TA and wait until you guys get matched up.
Scrims are just practice friendly games, if it's hosted in your guild hall then it should be played in your guild hall.
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Well the point of 1v1 isn't to see who's better. It's to experiment with your build. That or just goof off with someone. I was excited about the scrimmage because I thought it would be a no-rules, highly informal, battle royal. Turns out, they kept it very formal with all the GvG rules.
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